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The fallen realms sourcebook pdf

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The Order of Blue Fire wishes to ensure that the Spellplague's effects can never be undone. The Netherese seek to create a new Shadow Weave and remake everything in Shar's image. While the battle for Suzail unfolds on the surface of Faerûn, a far more important struggle occurs in the realm of the unseen. These adventures premiered at the LFR grand finale: Winter Fantasy 2014. A PC could be a member of both an Adventuring Company and a meta-organization. Joining a meta-org usually happened as a result of playing specific adventures in which that organization's goals played a prominent role. Meta-organizations were like Adventuring Companies, but were created to have a specific identity and place in the campaign world. Players were free to create their own versions so long as the relevant information was tracked. The LFRCG contains meta-game rules about creating and advancing characters, playing and DMing adventures, forming an adventuring company, and much more.Įvery LFR character was required to have an Adventure Log see the LFRCG for details. The Living Forgotten Realms Campaign Guide (LFRCG) included all the information that players needed to participate in LFR (other than the core rules of Dungeons & Dragons 4th Edition).